Shader recompiler: Add UBO
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@@ -23,13 +23,11 @@ namespace PICA {
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u32 texUnitConfig;
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u32 texEnvUpdateBuffer;
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// TODO: This should probably be a uniform
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u32 texEnvBufferColor;
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// There's 6 TEV stages, and each one is configured via 5 word-sized registers
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std::array<u32, 5 * 6> tevConfigs;
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};
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// Config used for identifying unique fragment pipeline configurations
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struct FragmentConfig {
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OutputConfig outConfig;
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TextureConfig texConfig;
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