Shader recompiler: Add UBO
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18
include/PICA/pica_frag_uniforms.hpp
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18
include/PICA/pica_frag_uniforms.hpp
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#pragma once
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#include <array>
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#include <type_traits>
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#include "helpers.hpp"
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namespace PICA {
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struct FragmentUniforms {
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using vec3 = std::array<float, 3>;
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using vec4 = std::array<float, 4>;
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static constexpr usize tevStageCount = 6;
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s32 alphaReference;
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alignas(16) vec4 constantColors[tevStageCount];
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alignas(16) vec4 tevBufferColor;
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};
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} // namespace PICA
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