Shader recompiler: Add UBO
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@@ -67,7 +67,12 @@ class RendererGL final : public Renderer {
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OpenGL::Framebuffer screenFramebuffer;
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OpenGL::Texture blankTexture;
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std::unordered_map<PICA::FragmentConfig, OpenGL::Program> shaderCache;
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// Cached recompiled fragment shader
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struct CachedProgram {
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OpenGL::Program program;
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uint uboBinding;
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};
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std::unordered_map<PICA::FragmentConfig, CachedProgram> shaderCache;
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OpenGL::Framebuffer getColourFBO();
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OpenGL::Texture getTexture(Texture& tex);
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