Refactored Vertex Pipeline to always use Pica Formatted Vertex
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@@ -146,7 +146,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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immediateModeAttributes[immediateModeAttrIndex++] = attr;
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if (immediateModeAttrIndex == totalAttrCount) {
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Vertex v = getImmediateModeVertex();
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PicaVertex v = getImmediateModeVertex();
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immediateModeAttrIndex = 0;
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immediateModeVertices[immediateModeVertIndex++] = v;
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