Refactored Vertex Pipeline to always use Pica Formatted Vertex

This commit is contained in:
Sky
2023-07-01 11:22:39 -07:00
parent 7f48334ffa
commit ca89909c00
6 changed files with 72 additions and 82 deletions

View File

@@ -146,7 +146,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
immediateModeAttributes[immediateModeAttrIndex++] = attr;
if (immediateModeAttrIndex == totalAttrCount) {
Vertex v = getImmediateModeVertex();
PicaVertex v = getImmediateModeVertex();
immediateModeAttrIndex = 0;
immediateModeVertices[immediateModeVertIndex++] = v;