Shadergen: More lighting work
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@@ -26,6 +26,7 @@ namespace PICA::ShaderGen {
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void getAlphaOperation(std::string& shader, PICA::TexEnvConfig::Operation op);
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void applyAlphaTest(std::string& shader, const PICARegs& regs);
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void compileLights(std::string& shader, const PICA::FragmentConfig& config);
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u32 textureConfig = 0;
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