Migrating from SFML to SDL2 && switching Boost to a submodule
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@@ -159,7 +159,7 @@ void GPU::drawVertices(OpenGL::Primitives primType, Vertex* vertices, u32 count)
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}
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constexpr u32 topScreenBuffer = 0x1f000000;
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constexpr u32 bottomScreenBuffer = 0x1f300000;
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constexpr u32 bottomScreenBuffer = 0x1f05dc00;
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// Quick hack to display top screen for now
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void GPU::display() {
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