Fix name formatting

This commit is contained in:
wheremyfoodat
2025-07-03 03:00:49 +03:00
parent 2a0661f968
commit cee16d8cf2
3 changed files with 25 additions and 23 deletions

View File

@@ -621,24 +621,24 @@ void MainWindow::pollControllers() {
const s16 l2 = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
const s16 r2 = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
const s16 cstickX = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_RIGHTX);
const s16 cstickY = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_RIGHTY);
const s16 cStickX = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_RIGHTX);
const s16 cStickY = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_RIGHTY);
hid.setKey(HID::Keys::ZL, l2 > triggerThreshold);
hid.setKey(HID::Keys::ZR, r2 > triggerThreshold);
// Update C-Stick
// To convert from SDL coordinates, ie [-32768, 32767] to [-2048, 2047] we just divide by 8
if (std::abs(cstickX) < deadzone) {
// Update C-Stick
// To convert from SDL coordinates, ie [-32768, 32767] to [-2048, 2047] we just divide by 8
if (std::abs(cStickX) < deadzone) {
hid.setCStickX(IR::CirclePadPro::ButtonState::C_STICK_CENTER);
} else {
hid.setCStickX(cstickX / 8);
hid.setCStickX(cStickX / 8);
}
if (std::abs(cstickY) < deadzone) {
if (std::abs(cStickY) < deadzone) {
hid.setCStickY(IR::CirclePadPro::ButtonState::C_STICK_CENTER);
} else {
hid.setCStickY(-(cstickY / 8));
hid.setCStickY(-(cStickY / 8));
}
}