Better screen layout support
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@@ -93,6 +93,10 @@ void EmulatorConfig::load() {
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lightShadergenThreshold = toml::find_or<toml::integer>(gpu, "ShadergenLightThreshold", 1);
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hashTextures = toml::find_or<toml::boolean>(gpu, "HashTextures", hashTexturesDefault);
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enableRenderdoc = toml::find_or<toml::boolean>(gpu, "EnableRenderdoc", false);
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auto screenLayoutName = toml::find_or<std::string>(gpu, "ScreenLayout", "Default");
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screenLayout = ScreenLayout::layoutFromString(screenLayoutName);
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topScreenSize = float(std::clamp(toml::find_or<toml::floating>(gpu, "TopScreenSize", 0.5), 0.0, 1.0));
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}
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}
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@@ -194,6 +198,8 @@ void EmulatorConfig::save() {
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data["GPU"]["AccelerateShaders"] = accelerateShaders;
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data["GPU"]["EnableRenderdoc"] = enableRenderdoc;
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data["GPU"]["HashTextures"] = hashTextures;
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data["GPU"]["ScreenLayout"] = std::string(ScreenLayout::layoutToString(screenLayout));
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data["GPU"]["TopScreenSize"] = double(topScreenSize);
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data["Audio"]["DSPEmulation"] = std::string(Audio::DSPCore::typeToString(dspType));
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data["Audio"]["EnableAudio"] = audioEnabled;
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