More shader JIT groundwork
This commit is contained in:
21
include/PICA/dynapica/shader_rec.hpp
Normal file
21
include/PICA/dynapica/shader_rec.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "PICA/shader.hpp"
|
||||
|
||||
class ShaderJIT {
|
||||
void compileShader(PICAShader& shaderUnit);
|
||||
|
||||
public:
|
||||
#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
|
||||
#define PANDA3DS_SHADER_JIT_SUPPORTED
|
||||
|
||||
// Call this before starting to process a batch of vertices
|
||||
// This will read the PICA config (uploaded shader and shader operand descriptors) and search if we've already compiled this shader
|
||||
// If yes, it sets it as the active shader. if not, then it compiles it, adds it to the cache, and sets it as active,
|
||||
void prepare(PICAShader& shaderUnit);
|
||||
#else
|
||||
void prepare(PICAShader& shaderUnit) {
|
||||
Helpers::panic("Vertex Loader JIT: Tried to load vertices with JIT on platform that does not support vertex loader jit");
|
||||
}
|
||||
#endif
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user