Fix support for headless vulkan context
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@@ -32,9 +32,14 @@ class RendererVK final : public Renderer {
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std::vector<vk::Image> swapchainImages = {};
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std::vector<vk::UniqueImageView> swapchainImageViews = {};
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// Per-swapchain-image data
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// Each vector is `swapchainImageCount` in size
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std::vector<vk::UniqueCommandBuffer> presentCommandBuffers = {};
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// This value is the degree of parallelism to allow multiple frames to be in-flight
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// aka: "double-buffer"/"triple-buffering"
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// Todo: make this a configuration option
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static constexpr usize frameBufferingCount = 3;
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// Frame-buffering data
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// Each vector is `frameBufferingCount` in size
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std::vector<vk::UniqueCommandBuffer> frameCommandBuffers = {};
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std::vector<vk::UniqueSemaphore> swapImageFreeSemaphore = {};
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std::vector<vk::UniqueSemaphore> renderFinishedSemaphore = {};
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std::vector<vk::UniqueFence> frameFinishedFences = {};
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@@ -42,7 +47,8 @@ class RendererVK final : public Renderer {
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// Recreate the swapchain, possibly re-using the old one in the case of a resize
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vk::Result recreateSwapchain(vk::SurfaceKHR surface, vk::Extent2D swapchainExtent);
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u64 currentFrame = 0;
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u64 frameBufferingIndex = 0;
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public:
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RendererVK(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
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~RendererVK() override;
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