Get audio output working with LLE DSP (#419)
* Implement audio output * Semi-proper audio output * Add audio enable and vsync settings * Add audio enable and vsync settings * Optimize audio output a bit * Make max ring buffer timeout smaller * Make max ring buffer timeout smaller * Revert to spinlocking for audio sync * Sleep emulator thread if too many samples queued * Fix Teakra submodule breaking * Don't start audio device too soon * Fix IWYU errors * Fix compilation errors on GCC/Clang * Ignore std::hardware_destructive_interference_size on Android NDK * Fix more IWYU errors
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@@ -87,7 +87,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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// Make GL context current for this thread, enable VSync
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GL::Context* glContext = screen.getGLContext();
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glContext->MakeCurrent();
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glContext->SetSwapInterval(1);
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glContext->SetSwapInterval(emu->getConfig().vsyncEnabled ? 1 : 0);
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emu->initGraphicsContext(glContext);
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} else if (usingVk) {
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