renderer_gl: Proper viewport rendering
* I've also corrected a mistake made in the displayTransfer/textureCopy rectangles.
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@@ -22,6 +22,7 @@ namespace PICA {
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ShaderOutputCount = 0x4F,
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ShaderOutmap0 = 0x50,
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ViewportXY = 0x68,
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DepthmapEnable = 0x6D,
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// Texture registers
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