Fix render-texture cache lookups
`[32bit loc | 32bit attributes]` Use `std::map::lower_bound(loc << 32)` to find the first address that matches the key in O(logn) time, finer grained searchs can happen after the fact in O(n) time. Fixes render-texture cache lookups
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@@ -76,9 +76,6 @@ class RendererVK final : public Renderer {
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// Hash(loc, size, format) -> Texture
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std::map<u64, Texture> textureCache;
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static u32 colorBufferHash(u32 loc, u32 size, PICA::ColorFmt format);
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static u32 depthBufferHash(u32 loc, u32 size, PICA::DepthFmt format);
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Texture* findColorRenderTexture(u32 addr);
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Texture& getColorRenderTexture(u32 addr, PICA::ColorFmt format, u32 width, u32 height);
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Texture& getDepthRenderTexture(u32 addr, PICA::DepthFmt format, u32 width, u32 height);
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