Qt: Initial shader editor support
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@@ -812,4 +812,7 @@ void RendererGL::deinitGraphicsContext() {
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// All other GL objects should be invalidated automatically and be recreated by the next call to initGraphicsContext
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// TODO: Make it so that depth and colour buffers get written back to 3DS memory
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printf("RendererGL::DeinitGraphicsContext called\n");
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}
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}
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std::string RendererGL::getUbershader() { return ""; }
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void RendererGL::setUbershader(const std::string& shader) {}
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