Ditch more uniforms
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@@ -30,8 +30,6 @@ class Renderer {
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GLint textureEnvCombinerLoc = -1;
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GLint textureEnvColorLoc = -1;
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GLint textureEnvScaleLoc = -1;
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GLint textureEnvUpdateBufferLoc = -1;
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GLint textureEnvBufferColorLoc = -1;
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GLint picaRegLoc = -1;
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// Depth configuration uniform locations
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