Shadergen: Remove unused vertex shader code
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@@ -72,11 +72,6 @@ std::string FragmentGenerator::getDefaultVertexShader() {
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out float gl_ClipDistance[2];
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#endif
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vec4 abgr8888ToVec4(uint abgr) {
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const float scale = 1.0 / 255.0;
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return scale * vec4(float(abgr & 0xffu), float((abgr >> 8) & 0xffu), float((abgr >> 16) & 0xffu), float(abgr >> 24));
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}
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void main() {
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gl_Position = a_coords;
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vec4 colourAbs = abs(a_vertexColour);
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