ios: Simplify MTKView interface (still doesn't work though)
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@@ -87,8 +87,8 @@ class Renderer {
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virtual void setupGLES() {}
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// Only relevant for Metal renderer on iOS
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// Passes a SwiftUI MTKView Drawable to the renderer
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virtual void setMTKDrawable(void* drawable) {};
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// Passes a SwiftUI MTKView's layer (CAMetalLayer) to the renderer
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virtual void setMTKLayer(void* layer) {};
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// This function is called on every draw call before parsing vertex data.
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// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
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@@ -42,11 +42,10 @@ class RendererMTL final : public Renderer {
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virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
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#endif
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virtual void setMTKDrawable(void* drawable) override;
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virtual void setMTKLayer(void* layer) override;
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private:
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CA::MetalLayer* metalLayer = nullptr;
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CA::MetalDrawable* metalDrawable = nullptr;
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MTL::Device* device = nullptr;
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MTL::CommandQueue* commandQueue = nullptr;
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