Implement color-buffer clears
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@@ -76,7 +76,7 @@ class RendererVK final : public Renderer {
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// Hash(loc, size, format) -> Texture
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std::map<u64, Texture> textureCache;
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Texture* findColorRenderTexture(u32 addr);
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Texture* findRenderTexture(u32 addr);
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Texture& getColorRenderTexture(u32 addr, PICA::ColorFmt format, u32 width, u32 height);
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Texture& getDepthRenderTexture(u32 addr, PICA::DepthFmt format, u32 width, u32 height);
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