Fix Luigi's flashlight in Luigi's Mansion
This commit is contained in:
@@ -347,7 +347,7 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) {
|
|||||||
vec3 half_vector;
|
vec3 half_vector;
|
||||||
|
|
||||||
for (uint i = 0u; i < GPUREG_LIGHTING_NUM_LIGHTS; i++) {
|
for (uint i = 0u; i < GPUREG_LIGHTING_NUM_LIGHTS; i++) {
|
||||||
light_id = bitfieldExtract(GPUREG_LIGHTING_LIGHT_PERMUTATION, int(i * 3u), 3);
|
light_id = bitfieldExtract(GPUREG_LIGHTING_LIGHT_PERMUTATION, int(i << 2u), 3);
|
||||||
|
|
||||||
uint GPUREG_LIGHTi_SPECULAR0 = readPicaReg(0x0140u + 0x10u * light_id);
|
uint GPUREG_LIGHTi_SPECULAR0 = readPicaReg(0x0140u + 0x10u * light_id);
|
||||||
uint GPUREG_LIGHTi_SPECULAR1 = readPicaReg(0x0141u + 0x10u * light_id);
|
uint GPUREG_LIGHTi_SPECULAR1 = readPicaReg(0x0141u + 0x10u * light_id);
|
||||||
|
|||||||
Reference in New Issue
Block a user