[FS] Implement SaveData sort of.
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@@ -85,10 +85,18 @@ public:
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u32 readInternalReg(u32 index);
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void writeInternalReg(u32 index, u32 value, u32 mask);
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// TODO: Emulate the transfer engine & its registers
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// Then this can be emulated by just writing the appropriate values there
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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renderer.clearBuffer(startAddress, endAddress, value, control);
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}
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// TODO: Emulate the transfer engine & its registers
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// Then this can be emulated by just writing the appropriate values there
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
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renderer.displayTransfer(inputAddr, outputAddr, inputSize, outputSize, flags);
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}
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// Read a value of type T from physical address paddr
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// This is necessary because vertex attribute fetching uses physical addresses
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template <typename T>
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