[FS] Implement SaveData sort of.
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@@ -441,4 +441,12 @@ OpenGL::Texture Renderer::getTexture(Texture& tex) {
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return newTex.texture;
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}
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}
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void Renderer::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
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const u32 inputWidth = inputSize & 0xffff;
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const u32 inputGap = inputSize >> 16;
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const u32 outputWidth = outputSize & 0xffff;
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const u32 outputGap = outputSize >> 16;
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}
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