@@ -163,7 +163,7 @@ public:
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std::array<vec4f, 96> floatUniforms;
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std::array<vec4f, 16> fixedAttributes; // Fixed vertex attributes
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std::array<vec4f, 16> attributes; // Attributes passed to the shader
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std::array<vec4f, 16> inputs; // Attributes passed to the shader
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std::array<vec4f, 16> outputs;
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PICAShader(ShaderType type) : type(type) {}
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