Add Renderer::deinitGraphicsContext
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@@ -88,6 +88,7 @@ class GPU {
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GPU(Memory& mem, EmulatorConfig& config);
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void display() { renderer->display(); }
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void screenshot(const std::string& name) { renderer->screenshot(name); }
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void deinitGraphicsContext() { renderer->deinitGraphicsContext(); }
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#if defined(PANDA3DS_FRONTEND_SDL)
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void initGraphicsContext(SDL_Window* window) { renderer->initGraphicsContext(window); }
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