Shadergen: Remove redundant whitespace generation
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@@ -162,7 +162,7 @@ std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConf
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void main() {
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void main() {
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vec4 combinerOutput = v_colour;
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vec4 combinerOutput = v_colour;
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vec4 previousBuffer = vec4(0.0);
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vec4 previousBuffer = vec4(0.0);
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vec4 tevNextPreviousBuffer = tevBufferColor;
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vec4 tevNextPreviousBuffer = tevBufferColor;
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vec4 primaryColor = vec4(0.0);
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vec4 primaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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@@ -494,7 +494,7 @@ void FragmentGenerator::compileLights(std::string& shader, const PICA::FragmentC
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light_distance = length(light_vector);
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light_distance = length(light_vector);
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light_vector = normalize(light_vector);
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light_vector = normalize(light_vector);
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half_vector = light_vector + normalize(v_view);
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half_vector = light_vector + normalize(v_view);
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distance_attenuation = 1.0;
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distance_attenuation = 1.0;
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NdotL = dot(normal, light_vector);
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NdotL = dot(normal, light_vector);
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)";
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)";
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