[GPU] Surface cache vol 1
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@@ -59,6 +59,31 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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fixedAttribMask = (value >> 16) & 0xfff; // Determines which vertex attributes are fixed for all vertices
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break;
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case ColourBufferLoc: {
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u32 loc = (value & 0x0fffffff) << 3;
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renderer.setColourBufferLoc(loc);
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break;
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};
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case ColourBufferFormat: {
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u32 format = (value >> 16) & 7;
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renderer.setColourFormat(format);
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break;
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}
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case DepthBufferLoc: {
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u32 loc = (value & 0x0fffffff) << 3;
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renderer.setDepthBufferLoc(loc);
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break;
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}
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case FramebufferSize: {
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const u32 width = value & 0x7ff;
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const u32 height = ((value >> 12) & 0x3ff) + 1;
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renderer.setFBSize(width, height);
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break;
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}
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case VertexFloatUniformIndex:
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shaderUnit.vs.setFloatUniformIndex(value);
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break;
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