Improve lighting register definitions
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@@ -780,7 +780,7 @@ std::optional<ColourBuffer> RendererGL::getColourBuffer(u32 addr, PICA::ColorFmt
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OpenGL::Program& RendererGL::getSpecializedShader() {
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constexpr uint uboBlockBinding = 2;
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PICA::FragmentConfig fsConfig;
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PICA::FragmentConfig fsConfig(regs);
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auto& outConfig = fsConfig.outConfig;
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auto& texConfig = fsConfig.texConfig;
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@@ -812,7 +812,7 @@ OpenGL::Program& RendererGL::getSpecializedShader() {
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if (!program.exists()) {
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std::string vs = fragShaderGen.getVertexShader(regs);
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std::string fs = fragShaderGen.generate(regs);
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std::string fs = fragShaderGen.generate(regs, fsConfig);
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OpenGL::Shader vertShader({vs.c_str(), vs.size()}, OpenGL::Vertex);
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OpenGL::Shader fragShader({fs.c_str(), fs.size()}, OpenGL::Fragment);
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