Better cheat interface
This commit is contained in:
@@ -43,9 +43,6 @@ class Emulator {
|
||||
SDL_GameController* gameController = nullptr;
|
||||
int gameControllerID;
|
||||
|
||||
// Shows whether we've loaded any action replay codes
|
||||
bool haveCheats = false;
|
||||
|
||||
// Variables to keep track of whether the user is controlling the 3DS analog stick with their keyboard
|
||||
// This is done so when a gamepad is connected, we won't automatically override the 3DS analog stick settings with the gamepad's state
|
||||
// And so the user can still use the keyboard to control the analog
|
||||
|
||||
Reference in New Issue
Block a user