TEV definitions for shader generator
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@@ -388,6 +388,7 @@ void RendererGL::drawVertices(PICA::PrimType primType, std::span<const Vertex> v
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OpenGL::TriangleFan,
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OpenGL::Triangle,
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};
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std::cout << fragShaderGen.generate(regs);
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const auto primitiveTopology = primTypes[static_cast<usize>(primType)];
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gl.disableScissor();
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