Implement GPUREG_VSH_OUTMAP_MASK
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@@ -143,6 +143,7 @@ namespace PICA {
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VertexIntUniform3 = 0x2B4,
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VertexShaderEntrypoint = 0x2BA,
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VertexShaderOutputMask = 0x2BD,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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