Renderer GL: Don't leak shader/UBO handles
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@@ -117,6 +117,7 @@ class RendererGL final : public Renderer {
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// Note: The caller is responsible for deleting the currently bound FBO before calling this
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void setFBO(uint handle) { screenFramebuffer.m_handle = handle; }
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void resetStateManager() { gl.reset(); }
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void clearShaderCache();
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void initUbershader(OpenGL::Program& program);
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#ifdef PANDA3DS_FRONTEND_QT
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