[PICA] Attempt depth offset/scale and depthmap enable
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@@ -24,10 +24,19 @@ class Renderer {
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OpenGL::VertexBuffer vbo;
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GLint alphaControlLoc = -1;
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GLint texUnitConfigLoc = -1;
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// Depth configuration uniform locations
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GLint depthOffsetLoc = -1;
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GLint depthScaleLoc = -1;
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GLint depthmapEnableLoc = -1;
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u32 oldAlphaControl = 0;
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u32 oldTexUnitConfig = 0;
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float oldDepthScale = -1.0;
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float oldDepthOffset = 0.0;
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bool oldDepthmapEnable = false;
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SurfaceCache<DepthBuffer, 10> depthBufferCache;
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SurfaceCache<ColourBuffer, 10> colourBufferCache;
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SurfaceCache<Texture, 16> textureCache;
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