Integrate standalone FSUI into Panda SDL frontend
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92
include/panda_sdl/panda_fsui.hpp
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92
include/panda_sdl/panda_fsui.hpp
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#pragma once
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#ifdef IMGUI_FRONTEND
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#include <SDL.h>
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#include <filesystem>
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#include <functional>
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#include <optional>
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#include <vector>
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#include "fsui/fsui.hpp"
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class Emulator;
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class PandaFsuiAdapter {
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public:
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enum class ClassicUiRequest {
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None,
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Return,
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OpenSettings,
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};
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PandaFsuiAdapter(SDL_Window* window, Emulator& emu);
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bool initialize(const fsui::FontStack& fonts);
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void shutdown(bool clear_state);
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void render();
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void consumeCommands();
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void setSelectorMode(bool selector_mode);
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bool isSelectorMode() const;
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bool hasActiveWindow() const;
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void openPauseMenu();
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void returnToPreviousWindow();
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void returnToMainWindow();
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void switchToSettings();
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std::optional<std::filesystem::path> consumeLaunchPath();
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bool consumeCloseSelector();
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ClassicUiRequest consumeClassicUiRequest();
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void setPauseCallback(std::function<void(bool)> callback);
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void setVsyncCallback(std::function<void(bool)> callback);
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void setExitToSelectorCallback(std::function<void()> callback);
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private:
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struct ParsedMetadata;
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struct LanguageOption;
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void syncUiStateFromConfig();
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void persistUiState(bool reload);
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void seedGameListPathsIfNeeded();
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std::vector<std::filesystem::path> currentScanRoots() const;
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bool hasSupportedExtension(const std::filesystem::path& path) const;
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std::vector<fsui::GameEntry> buildGameList();
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std::vector<fsui::SettingsPageDescriptor> buildSettingsPages(fsui::SettingsScope scope);
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fsui::CurrentGameInfo buildCurrentGameInfo();
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std::vector<fsui::MenuItemDescriptor> buildLandingItems();
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std::vector<fsui::MenuItemDescriptor> buildStartItems();
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std::vector<fsui::MenuItemDescriptor> buildExitItems();
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std::vector<fsui::MenuItemDescriptor> buildPauseItems();
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std::vector<fsui::MenuItemDescriptor> buildGameLaunchOptions(const fsui::GameEntry& entry);
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std::optional<ParsedMetadata> readMetadataForPath(const std::filesystem::path& path) const;
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fsui::GameEntry buildGameListEntry(const std::filesystem::directory_entry& entry) const;
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std::filesystem::path defaultCoverDirectory() const;
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std::filesystem::path findCoverPath(const std::filesystem::path& rom_path, const std::string& title_id) const;
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std::string currentGameTitle() const;
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std::string currentGameSubtitle() const;
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std::string formatPercent(float value) const;
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std::string formatInteger(int value) const;
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std::string formatTitleId(std::uint64_t program_id) const;
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void openFileAndLaunch();
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void requestLaunchPath(const std::filesystem::path& path);
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void requestClassicUi(bool open_settings);
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void openUnsupportedPrompt(std::string title, std::string message) const;
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SDL_Window* window = nullptr;
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Emulator& emu;
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fsui::UiContext fsuiContext;
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fsui::UiState uiState;
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std::vector<fsui::GameEntry> cachedGameList;
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std::optional<std::filesystem::path> pendingLaunchPath;
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bool closeSelectorRequested = false;
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ClassicUiRequest pendingClassicUiRequest = ClassicUiRequest::None;
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std::function<void(bool)> onPauseChange;
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std::function<void(bool)> onVsyncChange;
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std::function<void()> onExitToSelector;
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};
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#endif
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