misc: Switch from gl3w to glad
Also add more checks on window and context creation.
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@@ -28,7 +28,7 @@
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#include <type_traits>
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#include <utility>
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#include "gl3w.h"
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#include <glad/gl.h>
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// Check if we have C++20. If yes, we can add C++20 std::span support
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#ifdef _MSVC_LANG // MSVC does not properly define __cplusplus without a compiler flag...
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@@ -523,8 +523,6 @@ namespace OpenGL {
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static GLint getProgram() { return get<GLint>(GL_CURRENT_PROGRAM); }
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static bool scissorEnabled() { return isEnabled(GL_SCISSOR_TEST); }
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static bool versionSupported(int major, int minor) { return gl3wIsSupported(major, minor); }
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[[nodiscard]] static GLint uniformLocation(GLuint program, const char* name) {
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return glGetUniformLocation(program, name);
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}
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