Update DSP semaphore on semaphore event signal
Fixes Pokemon X and other DSP-needy games...
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@@ -79,7 +79,7 @@ namespace Audio {
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u16 recvData(u32 regId) override { return teakra.RecvData(regId); }
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bool recvDataIsReady(u32 regId) override { return teakra.RecvDataIsReady(regId); }
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void setSemaphore(u16 value) override { return teakra.SetSemaphore(value); }
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void setSemaphore(u16 value) override { teakra.SetSemaphore(value); }
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void setSemaphoreMask(u16 value) override { teakra.MaskSemaphore(value); }
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void writeProcessPipe(u32 channel, u32 size, u32 buffer) override;
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