Fix SleepThread SVC (Fixes nullptr access in SM3DL and Pokemon Rumble Blast)
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@@ -8,7 +8,7 @@ if(NOT CMAKE_BUILD_TYPE)
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endif()
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endif()
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project(Alber)
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project(Alber)
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set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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include_directories(${PROJECT_SOURCE_DIR}/include/)
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include_directories(${PROJECT_SOURCE_DIR}/include/)
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include_directories(${PROJECT_SOURCE_DIR}/include/kernel)
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include_directories(${PROJECT_SOURCE_DIR}/include/kernel)
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@@ -207,8 +207,8 @@ void Kernel::svcSleepThread() {
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const s64 ns = s64(u64(regs[0]) | (u64(regs[1]) << 32));
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const s64 ns = s64(u64(regs[0]) | (u64(regs[1]) << 32));
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logSVC("SleepThread(ns = %lld)\n", ns);
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logSVC("SleepThread(ns = %lld)\n", ns);
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sleepThread(ns);
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regs[0] = SVCResult::Success;
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regs[0] = SVCResult::Success;
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sleepThread(ns);
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}
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}
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void Kernel::getThreadID() {
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void Kernel::getThreadID() {
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