[PICA] Start fixing shader bugs & adding depth (Breaks Mario for now :( )
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@@ -2,7 +2,10 @@
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namespace PICAInternalRegs {
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enum : u32 {
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// Geometry pipeline regs
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// Framebuffer registers
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DepthAndColorMask = 0x107,
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// Geometry pipeline registers
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VertexAttribLoc = 0x200,
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AttribFormatLow = 0x201,
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AttribFormatHigh = 0x202,
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@@ -21,7 +21,7 @@ namespace Log {
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static Logger<false> kernelLogger;
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static Logger<true> debugStringLogger; // Enables output for the outputDebugString SVC
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static Logger<false> svcLogger;
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static Logger<true> gpuLogger;
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static Logger<false> gpuLogger;
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// Service loggers
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static Logger<false> aptLogger;
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