Fix dynarmic submodule
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@@ -108,6 +108,11 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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shaderUnit.vs.uploadIntUniform(index - VertexIntUniform0, value);
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break;
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case VertexShaderData0: case VertexShaderData1: case VertexShaderData2: case VertexShaderData3:
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case VertexShaderData4: case VertexShaderData5: case VertexShaderData6: case VertexShaderData7:
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shaderUnit.vs.uploadWord(value);
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break;
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case VertexShaderTransferEnd:
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if (value != 0) shaderUnit.vs.finalize();
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break;
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@@ -116,11 +121,6 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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shaderUnit.vs.setBufferIndex(value);
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break;
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case VertexShaderData0: case VertexShaderData1: case VertexShaderData2: case VertexShaderData3:
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case VertexShaderData4: case VertexShaderData5: case VertexShaderData6: case VertexShaderData7:
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shaderUnit.vs.uploadWord(value);
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break;
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default:
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// Vertex attribute registers
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if (index >= AttribInfoStart && index <= AttribInfoEnd) {
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@@ -9,7 +9,7 @@ int main (int argc, char *argv[]) {
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emu.initGraphicsContext();
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auto elfPath = std::filesystem::current_path() / (argc > 1 ? argv[1] : "SimplerTri.elf");
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auto elfPath = std::filesystem::current_path() / (argc > 1 ? argv[1] : "sm64.elf");
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if (!emu.loadELF(elfPath)) {
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// For some reason just .c_str() doesn't show the proper path
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Helpers::panic("Failed to load ELF file: %s", elfPath.string().c_str());
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