Add glsl files to source_group
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@@ -181,8 +181,10 @@ if(ENABLE_OPENGL)
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set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp
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set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp
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src/core/renderer_gl/textures.cpp src/core/renderer_gl/etc1.cpp
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src/core/renderer_gl/textures.cpp src/core/renderer_gl/etc1.cpp
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src/core/renderer_gl/gl_state.cpp
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src/core/renderer_gl/gl_state.cpp src/host_shaders/opengl_display.frag
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src/host_shaders/opengl_display.vert src/host_shaders/opengl_vertex_shader.vert
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src/host_shaders/opengl_fragment_shader.frag
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)
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)
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set(HEADER_FILES ${HEADER_FILES} ${RENDERER_GL_INCLUDE_FILES})
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set(HEADER_FILES ${HEADER_FILES} ${RENDERER_GL_INCLUDE_FILES})
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@@ -3,4 +3,6 @@ in vec2 UV;
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out vec4 FragColor;
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out vec4 FragColor;
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uniform sampler2D u_texture;
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uniform sampler2D u_texture;
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void main() { FragColor = texture(u_texture, UV); }
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void main() {
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FragColor = texture(u_texture, UV);
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}
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