GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch * Attempt to fix deprecated libglx-mesa0 package * Update Qt_Build.yml * GLES: Enable fb fetch instead of requiring it * GLES: Add support for GL_ARM_shader_framebuffer_fetch * Fix GL_EXT_shader_framebuffer_fetch behavior
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@@ -25,10 +25,11 @@ namespace PICA::ShaderGen {
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bool isSamplerEnabled(u32 environmentID, u32 lutID);
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void compileFog(std::string& shader, const PICA::FragmentConfig& config);
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void compileLogicOps(std::string& shader, const PICA::FragmentConfig& config);
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public:
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FragmentGenerator(API api, Language language) : api(api), language(language) {}
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std::string generate(const PICA::FragmentConfig& config);
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std::string generate(const PICA::FragmentConfig& config, void* driverInfo = nullptr);
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std::string getDefaultVertexShader();
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void setTarget(API api, Language language) {
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