@@ -450,7 +450,7 @@ OpenGL::Texture RendererGL::getTexture(Texture& tex) {
|
||||
if (buffer.has_value()) {
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||||
return buffer.value().get().texture;
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||||
} else {
|
||||
const void* textureData = gpu.getPointerPhys<void*>(tex.location); // Get pointer to the texture data in 3DS memory
|
||||
const auto textureData = std::span{gpu.getPointerPhys<u8>(tex.location), tex.sizeInBytes()}; // Get pointer to the texture data in 3DS memory
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||||
Texture& newTex = textureCache.add(tex);
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||||
newTex.decodeTexture(textureData);
|
||||
|
||||
@@ -517,4 +517,4 @@ void RendererGL::screenshot(const std::string& name) {
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||||
}
|
||||
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||||
stbi_write_png(name.c_str(), width, height, 4, flippedPixels.data(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user