Commit Graph
19 Commits
Author SHA1 Message Date
GPUCode 82d9511993 gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
2023-08-06 14:43:30 +03:00
wheremyfoodat 9695b57bf5 [PICA] Rework how external registers work, format 2023-08-04 00:42:11 +03:00
wheremyfoodat 71bcfbab69 [Vulkan] Respect GPU_DEBUG_INFO 2023-07-24 19:23:47 +03:00
Wunkolo e2e49b7291 Add in-place swapchain recreation
Lots of todos, this should probably just be its own self-contained
object to allow the emulator to render "headlessly" regardless of a
swapchain existing or not.
2023-07-23 21:44:39 -07:00
Wunkolo c49fd71722 Use numeric_limits rather than ~0ULL 2023-07-22 19:44:09 -07:00
Wunkolo af4163de19 Implement simple swapchain image clearing
Creates a swapchain, and per-swapchain image data for safe parallelism and synchronization.
2023-07-22 19:41:41 -07:00
Wunkolo 90a4c9cf8d Initialize command buffer allocationFix SDL_Vulkan_GetDrawableSize call 2023-07-22 17:13:13 -07:00
Wunkolo fa804ae4c7 Implement swapchain draw loop
Verified on Windows and MacOS(M2)
2023-07-22 16:44:54 -07:00
Wunkolo 26c97eb716 Implement initial swapchain creation 2023-07-22 15:24:41 -07:00
Wunkolo 197e2a4bbd Allocate present/graphics/compute/transfer queue families 2023-07-22 14:23:37 -07:00
Wunkolo da6f880128 Disable timeline semaphore features
This is an optional feature that can be supported conditionally later
2023-07-22 13:34:10 -07:00
Wunkolo 165134ca40 Consider surface-support in device partitions
Use a stable_partitioning of the list of devices the driver gave us with
the addition of checking of the physical device supports the
display-surface that SDL gave us as well.
2023-07-22 13:16:23 -07:00
Wunkolo 0ada1f4e38 Include additional vulkan-extensions that SDL requests
Required for proper surface creation. This gets the surface-creation
call to pass now.
2023-07-22 13:16:23 -07:00
Wunkolo c7a93c4f52 Warn on failed surface creation for vulkan
Vulkan can technically work just fine without presenting to the user, so
consider these failed window procedures as "warnings" during iteration.
2023-07-22 13:16:23 -07:00
Wunkolo 444d50eaf5 Fix instance extensions on MacOS
These preprocessors were combining into a singular string rather than
the name of two individual extensions. Whoops.
2023-07-22 13:16:23 -07:00
Wunkolo d9afb12daf Fix MacOS build 2023-07-22 13:16:23 -07:00
Wunkolo b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
Wunkolo 870b6a21bf Add initial vulkan instance creation
Headlessly creates a new vulkan instance, with conditional MacOS
support, and enables the `VK_EXT_debug_utils` instance-extension with a
debug-messenger to hook onto validation layer messages.
2023-07-22 13:16:23 -07:00
Wunkolo d2241a25bc Stub Vulkan backend support
A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.
2023-07-22 13:16:23 -07:00