Commit Graph
27 Commits
Author SHA1 Message Date
wheremyfoodat 1c0f65c740 Screen layouts: Add configurable screen sizes 2025-07-05 02:36:03 +03:00
wheremyfoodat 62748eef47 Initial screen layout implementation 2025-07-04 17:53:36 +03:00
wheremyfoodat adcd03d31e Metal renderer & iOS frontend fixes 2025-06-29 23:22:43 +03:00
wheremyfoodat 630952f36b SDL/Qt: Better resizing & fullscreen support 2025-06-28 23:34:12 +03:00
wheremyfoodat a0aa11dac0 Add optional texture hashing 2025-06-23 02:45:13 +03:00
wheremyfoodat e635b9ec8a Metal: Use std::unique_ptr for texture decode 2025-03-16 13:52:32 +02:00
wheremyfoodat c061bb7b47 Format 2025-03-14 12:38:58 +02:00
Samuliak 1a460d73be metal: implement texture swizzling 2025-03-11 08:35:35 +01:00
Samuliak 2111c94f1e metal: check for format support 2025-03-11 08:24:16 +01:00
Samuliak 3a654b3609 metal: implement texture decoder 2025-03-11 08:23:59 +01:00
wheremyfoodat c59ee99364 Metal: Reimplement some texture formats on iOS 2025-03-10 02:47:41 +02:00
wheremyfoodat 5990cb3b02 ios: Remove printf spam 2025-03-10 02:22:16 +02:00
wheremyfoodat 1bd00a87f9 FINALLY IOS GRAPHICS 2025-03-10 02:08:19 +02:00
wheremyfoodat 90279e6f9e ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header 2025-03-08 22:11:56 +02:00
wheremyfoodat e378a52b5a ios: Simplify MTKView interface (still doesn't work though) 2025-03-08 20:32:42 +02:00
wheremyfoodat fb59320829 More iOS work 2025-03-07 17:36:09 +02:00
wheremyfoodat 432eb0d2b3 More iOS work 2025-03-06 23:45:14 +02:00
wheremyfoodat 9bc50a4b9c More iOS progress 2025-03-06 23:42:12 +02:00
wheremyfoodat 1948bea209 More iOS work 2025-03-06 17:04:52 +02:00
wheremyfoodat 86ea40a9e5 GPU: Add sw texture copies 2025-01-03 21:24:46 +02:00
SamoZ256andGitHub c35304e485 explicitly setup hash member variables (#645) 2024-11-23 21:17:19 +02:00
wheremyfoodat e47923704e Relieve @SamoZ256 of dark memories 2024-11-09 14:47:58 +02:00
wheremyfoodat 49b65242b9 First Metal cleanup & formatting pass 2024-11-09 13:11:38 +02:00
Samuliak 272c24d8e4 don't bind resources unnecessarily 2024-10-31 13:45:05 +01:00
Samuliak 158be432fc rework the lut system 2024-10-31 09:25:01 +01:00
Samuliak 8830747e90 clear render targets after creation 2024-08-29 19:43:36 +02:00
Samuliak 98b5d56021 metal: add all the files 2024-08-16 10:06:56 +02:00