* GL: Respect minimum UBO alignment requirement * Use glBindBufferRange for UBOs * Fix fragment shadergen UBO bindings * Nit
* GLES: Implement logic ops via fb fetch * Attempt to fix deprecated libglx-mesa0 package * Update Qt_Build.yml * GLES: Enable fb fetch instead of requiring it * GLES: Add support for GL_ARM_shader_framebuffer_fetch * Fix GL_EXT_shader_framebuffer_fetch behavior