Commit Graph

11 Commits

Author SHA1 Message Date
wheremyfoodat
49a94a13c5 Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback

* Add fmt submodule and port shader decompiler instructions to it

* Add shader acceleration setting

* Hook up vertex shaders to shader cache

* Shader decompiler: Fix redundant compilations

* Shader Decompiler: Fix vertex attribute upload

* Shader compiler: Simplify generated code for reading and faster compilation

* Further simplify shader decompiler output

* Shader decompiler: More smallen-ing

* Shader decompiler: Get PICA uniforms uploaded to the GPU

* Shader decompiler: Readd clipping

* Shader decompiler: Actually `break` on control flow instructions

* Shader decompiler: More control flow handling

* Shader decompiler: Fix desitnation mask

* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)

* Disgusting changes to handle the fact that hw shader shaders are 2x as big

* Shader decompiler: Implement proper output semantic mapping

* Moar instructions

* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI

* Shader decompiler: Add register indexing

* Shader decompiler: Optimize mova with both x and y masked

* Shader decompiler: Add DPH/DPHI

* Fix shader caching being broken

* PICA decompiler: Cache VS uniforms

* Simply vertex cache code

* Simplify vertex cache code

* Shader decompiler: Add loops

* Shader decompiler: Implement safe multiplication

* Shader decompiler: Implement LG2/EX2

* Shader decompiler: More control flow

* Shader decompiler: Fix JMPU condition

* Shader decompiler: Convert main function to void

* PICA: Start implementing GPU vertex fetch

* More hw VAO work

* More hw VAO work

* More GPU vertex fetch code

* Add GL Stream Buffer from Duckstation

* GL: Actually upload data to stream buffers

* GPU: Cleanup immediate mode handling

* Get first renders working with accelerated draws

* Shader decompiler: Fix control flow analysis bugs

* HW shaders: Accelerate indexed draws

* Shader decompiler: Add support for compilation errors

* GLSL decompiler: Fall back for LITP

* Add Renderdoc scope classes

* Fix control flow analysis bug

* HW shaders: Fix attribute fetch

* Rewriting hw vertex fetch

* Stream buffer: Fix copy-paste mistake

* HW shaders: Fix indexed rendering

* HW shaders: Add padding attributes

* HW shaders: Avoid redundant glVertexAttrib4f calls

* HW shaders: Fix loops

* HW shaders: Make generated shaders slightly smaller

* Fix libretro build

* HW shaders: Fix android

* Remove redundant ubershader checks

* Set accelerate shader default to true

* Shader decompiler: Don't declare VS input attributes as an array

* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again

* fix merge conflict bug
2024-10-19 16:53:51 +03:00
wheremyfoodat
85af58f0a7 Remove shader-related hallucinations 2024-07-22 02:06:24 +03:00
Wunkolo
9e32b6d4bf Remove OpenGL-specific vector-types
Removes dependency on the OpenGL header and rendering backen for its
`OpenGL::Vector` type in favor of a more standard array.
2023-07-11 11:27:35 -07:00
wheremyfoodat
f0f7327b90 [PICA] Switch to xxh3 by default 2023-06-14 15:39:29 +03:00
wheremyfoodat
4064abfdeb [Shader JIT] Add caching 2023-06-07 20:33:37 +03:00
wheremyfoodat
e80679fe77 Geometry pipeline v2
Co-Authored-By: Sky <skylersaleh@gmail.com>
2023-02-26 20:41:33 +02:00
wheremyfoodat
a5c6fb858f [PICA] Implement int uniforms 2022-09-25 17:45:59 +03:00
wheremyfoodat
9eb661c768 [PICA] Implement address registers 2022-09-25 16:12:35 +03:00
wheremyfoodat
75070ca6ef [PICA interpreter] Implement dp4, end 2022-09-23 15:49:56 +03:00
wheremyfoodat
92b7ca3b8c [PICA] We can now upload floating point uniforms 2022-09-23 14:15:04 +03:00
wheremyfoodat
5993dc4759 [PICA] Shader uploads 2022-09-22 03:46:19 +03:00