* GL: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex * GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
* Implement ARM NEON index buffer analysis * NEON: Fix initial index buffer minima/maxima * NEON: Fix vertex count comparison for index buffer analysis * GPU: Add SSE4.1 path for index buffer analysis * Fix oopsie * Fix oopsie, again