#include "PICA/gpu.hpp" #include "PICA/regs.hpp" u32 GPU::readReg(u32 address) { printf("Ignoring read from GPU register %08X\n", address); return 0; } void GPU::writeReg(u32 address, u32 value) { if (address >= 0x1EF01000 && address < 0x1EF01C00) { // Internal registers const u32 index = (address - 0x1EF01000) / sizeof(u32); writeInternalReg(index, value, 0xffffffff); } else { printf("Ignoring write to external GPU register %08X. Value: %08X\n", address, value); } } u32 GPU::readInternalReg(u32 index) { if (index > regNum) { printf("Tried to read invalid GPU register. Index: %X\n", index); return 0; } return regs[index]; } void GPU::writeInternalReg(u32 index, u32 value, u32 mask) { using namespace PICAInternalRegs; if (index > regNum) { Helpers::panic("Tried to write to invalid GPU register. Index: %X, value: %08X\n", index, value); return; } u32 currentValue = regs[index]; u32 newValue = (currentValue & ~mask) | (value & mask); // Only overwrite the bits specified by "mask" regs[index] = newValue; // TODO: Figure out if things like the shader index use the unmasked value or the masked one // We currently use the unmasked value like Citra does switch (index) { case SignalDrawArrays: if (value != 0) drawArrays(false); break; case SignalDrawElements: if (value != 0) drawArrays(true); break; case VertexShaderTransferEnd: if (value != 0) shaderUnit.vs.finalize(); break; case VertexShaderTransferIndex: shaderUnit.vs.setBufferIndex(value); break; case VertexShaderData0: case VertexShaderData1: case VertexShaderData2: case VertexShaderData3: case VertexShaderData4: case VertexShaderData5: case VertexShaderData6: case VertexShaderData7: shaderUnit.vs.uploadWord(value); break; default: // Vertex attribute registers if (index >= AttribInfoStart && index <= AttribInfoEnd) { uint attributeIndex = (index - AttribInfoStart) / 3; // Which attribute are we writing to uint reg = (index - AttribInfoStart) % 3; // Which of this attribute's registers are we writing to? auto& attr = attributeInfo[attributeIndex]; switch (reg) { case 0: attr.offset = value & 0xfffffff; break; // Attribute offset case 1: break; // We don't handle this yet case 2: // We don't handle most of this yet attr.size = (value >> 16) & 0xff; break; } } else { printf("GPU: Wrote to unimplemented internal reg: %X, value: %08X\n", index, newValue); } break; } }