#include "PICA/gpu.hpp" #include void GPU::reset() { regs.fill(0); shaderUnit.reset(); // TODO: Reset blending, texturing, etc here } void GPU::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { printf("GPU: Clear buffer\nStart: %08X End: %08X\nValue: %08X Control: %08X\n", startAddress, endAddress, value, control); }