#include "panda_qt/main_window.hpp" #include #include MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), screen(this) { setWindowTitle("Alber"); // Enable drop events for loading ROMs setAcceptDrops(true); resize(800, 240 * 4); screen.show(); appRunning = true; // Set our menu bar up menuBar = new QMenuBar(this); setMenuBar(menuBar); auto fileMenu = menuBar->addMenu(tr("File")); auto pandaAction = fileMenu->addAction(tr("panda...")); connect(pandaAction, &QAction::triggered, this, &MainWindow::selectROM); auto emulationMenu = menuBar->addMenu(tr("Emulation")); auto helpMenu = menuBar->addMenu(tr("Help")); auto aboutMenu = menuBar->addMenu(tr("About")); // Set up theme selection setTheme(Theme::Dark); themeSelect = new QComboBox(this); themeSelect->addItem(tr("System")); themeSelect->addItem(tr("Light")); themeSelect->addItem(tr("Dark")); themeSelect->setCurrentIndex(static_cast(currentTheme)); themeSelect->setGeometry(40, 40, 100, 50); themeSelect->show(); connect(themeSelect, &QComboBox::currentIndexChanged, this, [&](int index) { setTheme(static_cast(index)); }); emu = new Emulator(); emu->setOutputSize(screen.surfaceWidth, screen.surfaceHeight); // The emulator graphics context for the thread should be initialized in the emulator thread due to how GL contexts work emuThread = std::thread([&]() { const RendererType rendererType = emu->getConfig().rendererType; usingGL = (rendererType == RendererType::OpenGL || rendererType == RendererType::Software || rendererType == RendererType::Null); usingVk = (rendererType == RendererType::Vulkan); if (usingGL) { // Make GL context current for this thread, enable VSync GL::Context* glContext = screen.getGLContext(); glContext->MakeCurrent(); glContext->SetSwapInterval(1); emu->initGraphicsContext(glContext); } else if (usingVk) { Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!"); } else { Helpers::panic("Unsupported graphics backend for Qt frontend!"); } // Enter our emulator main loop emuThreadMainLoop(); }); } // This is the main loop that the emulator thread runs after being initialized void MainWindow::emuThreadMainLoop() { while (appRunning) { if (needToLoadROM.load()) { bool success = emu->loadROM(romToLoad); if (!success) { printf("Failed to load ROM"); } needToLoadROM.store(false, std::memory_order::seq_cst); } emu->runFrame(); swapEmuBuffer(); } printf("Emulator thread returned"); } void MainWindow::swapEmuBuffer() { if (usingGL) { screen.getGLContext()->SwapBuffers(); } else { Helpers::panic("[Qt] Don't know how to swap buffers for the current rendering backend :("); } } void MainWindow::selectROM() { // Are we already waiting for a ROM to be loaded? Then complain about it! if (needToLoadROM.load()) { QMessageBox::warning(this, tr("Already loading ROM"), tr("Panda3DS is already busy loading a ROM, please wait")); return; } auto path = QFileDialog::getOpenFileName(this, tr("Select 3DS ROM to load"), "", tr("Nintendo 3DS ROMs (*.3ds *.cci *.cxi *.app *.3dsx *.elf *.axf)")); if (!path.isEmpty()) { romToLoad = path.toStdU16String(); needToLoadROM.store(true, std::memory_order_seq_cst); } } // Cleanup when the main window closes MainWindow::~MainWindow() { printf("Destroying window class\n"); appRunning = false; // Set our running atomic to false in order to make the emulator thread stop, and join it if (emuThread.joinable()) { emuThread.join(); } printf("Emu thread joined!\n"); delete emu; delete menuBar; delete themeSelect; } void MainWindow::setTheme(Theme theme) { currentTheme = theme; switch (theme) { case Theme::Dark: { QApplication::setStyle(QStyleFactory::create("Fusion")); QPalette p; p.setColor(QPalette::Window, QColor(53, 53, 53)); p.setColor(QPalette::WindowText, Qt::white); p.setColor(QPalette::Base, QColor(25, 25, 25)); p.setColor(QPalette::AlternateBase, QColor(53, 53, 53)); p.setColor(QPalette::ToolTipBase, Qt::white); p.setColor(QPalette::ToolTipText, Qt::white); p.setColor(QPalette::Text, Qt::white); p.setColor(QPalette::Button, QColor(53, 53, 53)); p.setColor(QPalette::ButtonText, Qt::white); p.setColor(QPalette::BrightText, Qt::red); p.setColor(QPalette::Link, QColor(42, 130, 218)); p.setColor(QPalette::Highlight, QColor(42, 130, 218)); p.setColor(QPalette::HighlightedText, Qt::black); qApp->setPalette(p); break; } case Theme::Light: { QApplication::setStyle(QStyleFactory::create("Fusion")); QPalette p; p.setColor(QPalette::Window, Qt::white); p.setColor(QPalette::WindowText, Qt::black); p.setColor(QPalette::Base, QColor(243, 243, 243)); p.setColor(QPalette::AlternateBase, Qt::white); p.setColor(QPalette::ToolTipBase, Qt::black); p.setColor(QPalette::ToolTipText, Qt::black); p.setColor(QPalette::Text, Qt::black); p.setColor(QPalette::Button, Qt::white); p.setColor(QPalette::ButtonText, Qt::black); p.setColor(QPalette::BrightText, Qt::red); p.setColor(QPalette::Link, QColor(42, 130, 218)); p.setColor(QPalette::Highlight, QColor(42, 130, 218)); p.setColor(QPalette::HighlightedText, Qt::white); qApp->setPalette(p); break; } case Theme::System: { qApp->setPalette(this->style()->standardPalette()); qApp->setStyle(QStyleFactory::create("WindowsVista")); qApp->setStyleSheet(""); break; } } }