#include "PICA/shader.hpp" void PICAShader::run() { pc = 0; loopIndex = 0; while (true) { const u32 instruction = loadedShader[pc++]; const u32 opcode = instruction >> 26; // Top 6 bits are the opcode switch (opcode) { case ShaderOpcodes::ADD: add(instruction); break; case ShaderOpcodes::DP3: dp3(instruction); break; case ShaderOpcodes::DP4: dp4(instruction); break; case ShaderOpcodes::END: return; // Stop running shader case ShaderOpcodes::LOOP: loop(instruction); break; case ShaderOpcodes::MOV: mov(instruction); break; case ShaderOpcodes::MOVA: mova(instruction); break; case ShaderOpcodes::MUL: mul(instruction); break; default:Helpers::panic("Unimplemented PICA instruction %08X (Opcode = %02X)", instruction, opcode); } // Handle loop if (loopIndex != 0) { auto& loop = loopInfo[loopIndex - 1]; if (pc == loop.endingPC) { // Check if the loop needs to start over loop.iterations -= 1; if (loop.iterations == 0) // If the loop ended, go one level down on the loop stack loopIndex -= 1; loopCounter += loop.increment; pc = loop.startingPC; } } } } // Calculate the actual source value using an instruction's source field and it's respective index value // The index value is used to apply relative addressing when index != 0 by adding one of the 3 addr registers to the // source field, but only with the original source field is pointing at a vector uniform register u8 PICAShader::getIndexedSource(u32 source, u32 index) { if (source < 0x20) // No offset is applied if the source isn't pointing to a vector uniform reg return source; switch (index) { case 0: [[likely]] return u8(source); // No offset applied case 1: return u8(source + addrRegister.x()); case 2: return u8(source + addrRegister.y()); case 3: return u8(source + loopCounter); } Helpers::panic("Reached unreachable path in PICAShader::getIndexedSource"); return 0; } PICAShader::vec4f PICAShader::getSource(u32 source) { if (source < 0x10) return attributes[source]; else if (source < 0x20) return tempRegisters[source - 0x10]; else if (source <= 0x7f) return floatUniforms[source - 0x20]; Helpers::panic("[PICA] Unimplemented source value: %X", source); } PICAShader::vec4f& PICAShader::getDest(u32 dest) { if (dest <= 0x6) { return outputs[dest]; } else if (dest >= 0x10 && dest <= 0x1f) { // Temporary registers return tempRegisters[dest - 0x10]; } Helpers::panic("[PICA] Unimplemented dest: %X", dest); } void PICAShader::add(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; const u32 src1 = (instruction >> 12) & 0x7f; const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; if (idx) Helpers::panic("[PICA] ADD: idx != 0"); vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor); vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor); vec4f& destVector = getDest(dest); u32 componentMask = operandDescriptor & 0xf; for (int i = 0; i < 4; i++) { if (componentMask & (1 << i)) { destVector[3 - i] = srcVec1[3 - i] + srcVec2[3 - 1]; } } } void PICAShader::mul(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; const u32 src1 = (instruction >> 12) & 0x7f; const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; if (idx) Helpers::panic("[PICA] MUL: idx != 0"); vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor); vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor); vec4f& destVector = getDest(dest); u32 componentMask = operandDescriptor & 0xf; for (int i = 0; i < 4; i++) { if (componentMask & (1 << i)) { destVector[3 - i] = srcVec1[3 - i] * srcVec2[3 - 1]; } } } void PICAShader::mov(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; u32 src = (instruction >> 12) & 0x7f; const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; src = getIndexedSource(src, idx); vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor); vec4f& destVector = getDest(dest); u32 componentMask = operandDescriptor & 0xf; for (int i = 0; i < 4; i++) { if (componentMask & (1 << i)) { destVector[3 - i] = srcVector[3 - i]; } } } void PICAShader::mova(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; const u32 src = (instruction >> 12) & 0x7f; const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; if (idx) Helpers::panic("[PICA] MOVA: idx != 0"); vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor); u32 componentMask = operandDescriptor & 0xf; if (componentMask & 0b1000) // x component addrRegister.x() = static_cast(srcVector.x().toFloat32()); if (componentMask & 0b0100) // y component addrRegister.y() = static_cast(srcVector.y().toFloat32()); } void PICAShader::dp3(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; const u32 src1 = (instruction >> 12) & 0x7f; const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; if (idx) Helpers::panic("[PICA] DP3: idx != 0"); vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor); vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor); vec4f& destVector = getDest(dest); f24 dot = srcVec1[0] * srcVec2[0] + srcVec1[1] * srcVec2[1] + srcVec1[2] * srcVec2[2]; u32 componentMask = operandDescriptor & 0xf; for (int i = 0; i < 4; i++) { if (componentMask & (1 << i)) { destVector[3 - i] = dot; } } } void PICAShader::dp4(u32 instruction) { const u32 operandDescriptor = operandDescriptors[instruction & 0x7f]; const u32 src1 = (instruction >> 12) & 0x7f; const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment const u32 idx = (instruction >> 19) & 3; const u32 dest = (instruction >> 21) & 0x1f; if (idx) Helpers::panic("[PICA] DP4: idx != 0"); vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor); vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor); vec4f& destVector = getDest(dest); f24 dot = srcVec1[0] * srcVec2[0] + srcVec1[1] * srcVec2[1] + srcVec1[2] * srcVec2[2] + srcVec1[3] * srcVec2[3]; u32 componentMask = operandDescriptor & 0xf; for (int i = 0; i < 4; i++) { if (componentMask & (1 << i)) { destVector[3 - i] = dot; } } } void PICAShader::loop(u32 instruction) { if (loopIndex >= 4) [[unlikely]] Helpers::panic("[PICA] Overflowed loop stack"); u32 dest = (instruction >> 10) & 0xfff; auto& uniform = intUniforms[(instruction >> 22) & 3]; // The uniform we'll get loop info from loopCounter = uniform.y(); auto& loop = loopInfo[loopIndex++]; loop.startingPC = pc; loop.endingPC = dest + 1; // Loop is inclusive so we need + 1 here loop.iterations = uniform.x() + 1; loop.increment = uniform.z(); }