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0a0f623c7c9ee44cccde032f8c99f1a6650264cf
P3DS-test/include/PICA
History
offtkp b333bf8a0c Use u32 for scale instead of float in FragmentConfig
2024-07-21 17:28:51 +03:00
..
dynapica
Add accurate shader multiplication option
2024-07-16 22:14:01 +03:00
float_types.hpp
[PICA] We can now upload floating point uniforms
2022-09-23 14:15:04 +03:00
gpu.hpp
Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 23:02:33 +03:00
pica_frag_config.hpp
Use u32 for scale instead of float in FragmentConfig
2024-07-21 17:28:51 +03:00
pica_frag_uniforms.hpp
Shadergen: Upload light uniforms
2024-07-18 03:37:11 +03:00
pica_hash.hpp
Add comments explaining the hashing algorithms
2023-06-14 16:51:38 +03:00
pica_vertex.hpp
PicaVertex -> PICA::Vertex
2023-07-04 23:40:47 +03:00
regs.hpp
Remove dependency of PICA regs in fragment config (#541)
2024-07-20 02:37:49 +03:00
shader_gen_types.hpp
Separate graphics API/Language types from the fragment recompiler
2024-07-21 16:02:22 +03:00
shader_gen.hpp
Separate graphics API/Language types from the fragment recompiler
2024-07-21 16:02:22 +03:00
shader_unit.hpp
[PICA] Start implementing shader interpreter
2022-09-23 02:43:51 +03:00
shader.hpp
Optimize float uniform setting
2024-05-02 00:28:13 +03:00
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